Bundle
Animation preview
Overview
Thirty cute, blocky pets for top-down games, every one animated in 8 directions and in two styles: smooth HD sprites and crisp pixel art. Drop a puppy, a fox or an inferno dragon into your RPG, farming sim or survivors-like and it walks, runs, jumps and shows off its own trick.
Every pet stands on the same point of its cell, and jumps and tricks never leave it, so you can switch animations without moving the sprite.
What’s inside
30 pets
- Chick
- Bunny
- Piglet
- Puppy
- Kitty
- Mouse
- Frog
- Fox
- Panda
- Polar Bear
- Tiger
- Ice Wolf
- Owl
- Penguin
- Swan
- Koi
- Shark
- Whale
- Kraken
- Turtle
- Ladybug
- Bee
- Scorpion
- Unicorn
- Croco Rex
- Stone Golem
- Phoenix
- Mecha Bot
- Celestial Kitsune
- Inferno Dragon
30 in total
Animations
- Idle6 frames
- Walk8 frames
- Run6 frames
- Jump8 frames
- Trick12 frames
Specs
| Pets | 30, the same animals as Cube Pets Vol. 1 |
|---|---|
| Directions | 8 (exact side profiles, 45° diagonals) + ready 4-direction sheets |
| Frames | 40 per direction, 9,600 per style |
| HD style | 128×128 px |
| Pixel style | 64×64 px, 20-colour palette per pet, 1 px outline |
| RPG Maker | MV/MZ $ character sheets, 3 frames × 4 directions |
| Extras | Ground shadows, JSON with frame counts, fps and pivots, GIF previews |
In the download
- HD_128px and Pixel_64px: 8- and 4-direction sheets for every pet
- RPG_Maker_MV_MZ: $CubePet_<Name>.png character sheets
- Shadows, CubePets2D.json (frames, fps, pivots)
- Previews: an animated GIF of every pet
- README with import settings for Godot, Unity, GameMaker and RPG Maker
Engines
- Godotgrid sprite sheets
- Unitygrid sprite sheets
- GameMakerstrips and sheets
- RPG Maker MV/MZready $ character sheets
- Constructgrid sprite sheets
- Phasersheets + JSON
Formats .png.json.gif
License
You can
- Use it in any number of personal and commercial games
- Modify, recolour and re-animate
- Sell in-game items that use it
You can’t
- Resell or share the files, alone or in another pack
- Upload the models as Roblox models or UGC items
The models and animations are built procedurally by scripts written with the help of an AI coding assistant. No AI image, 3D-mesh or texture generators were used: every model is made of plain boxes placed by code and checked by hand.