Overview

The second Cube Pets pack: thirty other animals in the same style and scale, from a hamster and a capybara to a three-headed cerberus and a galaxy dragon.

Tricks include a somersault, a barrel roll, a three-headed howl, a trunk spray, a chest beat, a peacock fan, a ghostly boo and a puffed-up pufferfish. Files and textures never clash with Vol. 1.

What’s inside

30 animals

  • Hamster
  • Lamb
  • Calf
  • Hedgehog
  • Capybara
  • Snail
  • Butterfly
  • Raccoon
  • Koala
  • Elephant
  • Giraffe
  • Gorilla
  • Flamingo
  • Peacock
  • Bat
  • Otter
  • Axolotl
  • Crab
  • Clownfish
  • Pufferfish
  • Jellyfish
  • Glow Manta
  • Triceratops
  • Yeti
  • Ghost
  • Griffin
  • Cerberus
  • Anubis
  • Galaxy Dragon
  • Solar Lion

30 in total

Animations

  • Idleloop
  • Walkloop, in place
  • Runloop, in place
  • Jumptake-off, arc, landing
  • Trickeach animal's own one-shot

Specs

Animals30
AnimationsIdle, Walk, Run, Jump, Trick
Triangles264–792 per animal, 12,888 for all 30
Bones5–38 per animal, rigid, 1 bone per vertex
TexturesOne 64×64 PBR set for the whole pack
Frame rate30 fps, in place
Move speedWalk 1.12 m/s, Run 2.24 m/s
OrientationFBX / GLB: Y up, facing +Z

In the download

  • Models/FBX: 30 .fbx files, one take per animation
  • Models/GLB: 30 .glb files (glTF 2.0, textures embedded)
  • Models/Blend: 30 .blend files + CubePetsVol2_AllAnimals.blend
  • Textures: BaseColor, Normal, Roughness, Metalness, Emissive (64×64 PNG)
  • CubePetsVol2_Roblox.zip: drag-and-drop .rbxm for Roblox Studio
  • README with per-animal specs and import tips

Engines

Formats .fbx.glb.blend.rbxm

License

You can

  • Use it in any number of personal and commercial games
  • Modify, recolour and re-animate
  • Sell in-game items that use it

You can’t

  • Resell or share the files, alone or in another pack
  • Upload the models as Roblox models or UGC items

Full license

The models and animations are built procedurally by scripts written with the help of an AI coding assistant. No AI image, 3D-mesh or texture generators were used: every model is made of plain boxes placed by code and checked by hand.