Bundle
Animation preview
Overview
Ninety brand-new cute, blocky animals, every one rigged and animated. From a duckling, a guinea pig and a fennec fox to a three-headed hydra, a sphinx and a tsunami dragon: drop any of them into a scene and it moves.
Vol. 4, 5 and 6 are three new volumes in the same style and scale as Cube Pets, Vol. 2 and Vol. 3, and not a single animal repeats. File names and textures don’t clash, so all 180 Cube Pets can share one project.
Every animal has Idle, Walk, Run, Jump and its own Trick: a turkey fanning its tail, a possum playing dead, a mantis shrimp punch, a dolphin leap, a meerkat on lookout, a hydra howling with all three heads.
What’s inside
Vol. 4 · forest & farm 30
Vol. 5 · ocean & jungle 30
Vol. 6 · snow, desert & sky 30
90 in total
Animations
- Idleloop
- Walkloop, in place
- Runloop, in place
- Jumptake-off, arc, landing
- Trickeach animal's own one-shot
Specs
| Animals | 90 (30 per volume) |
|---|---|
| Animations | Idle, Walk, Run, Jump, Trick: 450 in total |
| Triangles | 204–936 per animal, 37,764 for all 90 |
| Skeleton | Rigid, 6–25 bones, 1 bone per vertex |
| Materials | One PBR material per volume, 64×64 texture set |
| Frame rate | 30 fps, in place, loops start and end on the same pose |
| Move speed | Walk 1.12 m/s, Run 2.24 m/s for every animal |
In the download
- Three ZIPs to pick from: GLB (9 MB), FBX (13 MB) and Blender (81 MB), all 90 animals in a folder per volume
- Blender: one .blend per animal plus a scene with all 30 animals of each volume
- PBR textures (BaseColor, Normal, Roughness, Metalness, Emissive, 64×64 PNG)
- README with per-animal specs and import tips for Unity, Unreal Engine, Godot and Blender
Engines
- UEFN (Fortnite)FBX import, animations as takes
- UnityFBX or GLB, Generic rig
- Unreal EngineFBX import as skeletal mesh
- GodotGLB with AnimationPlayer
- Blender.blend per animal + one scene with all
Formats .fbx.glb.blend
License
You can
- Use it in any number of personal and commercial games
- Modify, recolour and re-animate
- Sell in-game items that use it
You can’t
- Resell or share the files, alone or in another pack
- Upload the models as Roblox models or UGC items
The models and animations are built procedurally by scripts written with the help of an AI coding assistant. No AI image, 3D-mesh or texture generators were used: every model is made of plain boxes placed by code and checked by hand.