Try the characters the way they will look in your game. Run, jump, swim, climb a ladder, sit on a bench, talk to the locals and play every emote, in third or first person.
30 characters, 3 packsEveryday People, People at work and Town People: ten characters each, from a skater and a chef to a grandma.
39 animations eachWalk, run, jump, swim, climb, crawl, roll, fly, sit, lie down, dance, wave, cheer, laugh, cry, eat, punch, kick, throw, block, push, pull, carry, aim and shoot, plus a signature move.
6 faces on the textureNeutral, happy, angry, surprised, sad and X eyes. Swap the atlas to change the face; Faces.json says which face goes with which moment of each clip.
Light enough for any gameAbout 72 triangles, 7 bones and one 1024 px texture per character, all in the same scale.
GLB, FBX and .blendEach character comes as one skinned mesh and as 6 parts on bones, for engines and builders that prefer separate pieces.
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